Shady Street

Shady Street is my first ever 3D scene, and my own depiction of a futuristic, Japanese-esc alleyway featuring bars, arcade machines, and a jewelry shop. I took great care in creating beautiful compositions for the project where the eye's focus can follow an engaging progression. This is a project I spent countless hours on working on every aspect: 3D Modeling, UVing, Texturing, and Lighting. The project was created for a 3D Modeling Class as part of the Emerging Media BFA program at the University of Central Florida.
Time Spent: 60 Hours

Looking Down Shady Street. I wanted to make the scene look wet as though it had just rained, which game the scene a stunning look and added to the realism of the renders.

Looking Down Shady Street. I wanted to make the scene look wet as though it had just rained, which game the scene a stunning look and added to the realism of the renders.

"The Red Light Bar," featuring a robot drinking a martini. The robot matches the vibe of the bar as he's just chilling over a dirty bar.

"The Red Light Bar," featuring a robot drinking a martini. The robot matches the vibe of the bar as he's just chilling over a dirty bar.

The "Sea Bar," with a diligently working bartending robot. Each bottle has a different liquid and liquid level. My favorite details are the robot's bottle's liquid is level with the bottle tilted, as well as the fish's reflection on the water's surface.

The "Sea Bar," with a diligently working bartending robot. Each bottle has a different liquid and liquid level. My favorite details are the robot's bottle's liquid is level with the bottle tilted, as well as the fish's reflection on the water's surface.

The view of everything, including "Provident Jewelry," with gold sculptures in its windows.

The view of everything, including "Provident Jewelry," with gold sculptures in its windows.